We have great long-standing relationships with partners like Paramount Pictures and many other IP owners, and we get excited about the idea of taking some of our favorite universes and bringing them to life as modern day video game experiences, having fun finding the type of gameplay that really does them justice. Is this something the studio goes for, or is it the other way around that the studio is picked for these kinds of games? MP1st: WWE, WWZ, NBA, it seems Saber has a liking to develop games based on well-established IPs. We are all about player value and a diverse lineup, so you’ll see some smaller but very cool indie-style titles as well as some heavy hitters revealed soon. So arguably we are already in the AAA space, however, we definitely have some even bigger and more ambitious titles in the pipeline for the years ahead as well. When people get their hands on that game next year, I think it will be pretty clear that there’s a quality there, just even from the graphical side of things alone, that will put it towards the top of the asymmetrical horror genre. Then we’ve got Evil Dead the Game coming up which we are really excited about. Now as the game’s publisher, we feel World War Z can go toe to toe with any of the other big horror co-op/shooter games out there from a scope, production value and player base standpoint, and we’re proud to see critical and Steam user reviews on Aftermath bear that out. Of course as a developer, we have vast experience working on big name AAA titles with partners like CD Projekt, Bethesda, Microsoft, 2K and so on. Willits: You know, everyone has a different definition of what AAA means so that’s always a tough question. MP1st: Has the studio considered doing something that’s AAA in the traditional sense? But yes, the fact that the game took off the way that it did – I mean, we have over 15 million unique players which is crazy! – has been amazing and exceeded our expectations. Willits: We are really proud of World War Z and knew that with the Swarm Engine, the game’s ability to power these massive horde set piece battle moments, it would make for a special experience that stands apart from the rest of the zombie games out there. MP1st: Was Saber Interactive surprised at how well received WWZ was? I mean, there are a glut of zombie games, and even so, WWZ seems to have struck a chord with gamers. Continued abuse of our services will cause your IP address to be blocked indefinitely.With the success of World War Z, and how it’s still being served with fresh content, we chatted with developer Saber Interactive about the game’s future, what the plans are for future projects, and more.Īnswering the questions is Tim Willits, Saber Interactive Chief Creative Officer. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.
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